In article <uce-9E5992.13444413052008@[EMAIL PROTECTED]
>,
Gregory Weston <uce@[EMAIL PROTECTED]
> wrote:
> In article <9_ydndVPi_cqKLTVnZ2dnUVZ_qjinZ2d@[EMAIL PROTECTED]
>,
> Don Bruder <dakidd@[EMAIL PROTECTED]
> wrote:
>
<space snips here and there>
> There's a named constant NSNotFound for exactly this scenario.
Must be one of those niceties of Obj-C I haven't discovered on my own
yet. I'll look into it.
> (I can see below that it's relative
> to the start of the data...the point is that having to read code to
> answer that question is probably not a good idea long-term.)
Aye - Agreed. Although at this point, please note the word "crude" in
the comment! :) Getting it *FUNCTIONAL* is higher on my list of
priorities than getting it "pretty" right now, even though I'm at least
attempting to go through the motions of do***enting it.
> > Looks OK "on paper", but doesn't operate *AT ALL* in reality - When
> > called, it does *ABSOLUTELY NOTHING*. It's as if it doesn't exist at
all
> > - No printf output from any of the diagnostics,
>
> Out of curiosity, where are you looking?
The debugger's various "log" windows under the "Debug" menu - Console
log, Run log, and Standard I/O log. Nothing relevant in any of them. A
couple of "yep, it's working" diagnostics from totally unrelated
routines earlier in the run, but nothing that applies to this problem.
> > and the returned value is zero every time. Trying to "step into" it in
> > the debugger does zip-ola - It's as if it's a null statement.
>
> Sounds like you didn't build with debug symbols on.
Hrmmm... Gotta look at that possibility...
Just looked. Under Project->Edit Active Target, "Generate Debug Symbols"
is checked, with "Level of Debug Symbols" set to "default [default -g]".
For what it might be worth, I *DO* show my breakpoint set in the
findNSString routine when I look in the "Breakpoints" window, but the
debugger *DOES NOT* stop there...
> Are you getting any warnings? Particularly at the point where this is
> invoked, rather that in this method itself?
No. None whatsoever. The build process is 100% error- and warning-free
for all compilation units. Even after a "Clean All Targets" then rebuild
from scratch process.
--
Don Bruder - dakidd@[EMAIL PROTECTED]
- If your "From:" address isn't on my
whitelist,
or the subject of the message doesn't contain the exact text
"PopperAndShadow"
somewhere, any message sent to this address will go in the garbage without
my
ever knowing it arrived. Sorry... <http://www.sonic.net/~dakidd>
for more
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