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Programming > Languages Misc > Re: Requirement...
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Re: Requirement for a Programming Language for Games (Strategic games)

by duncan smith <buzzard@[EMAIL PROTECTED] > Feb 29, 2008 at 03:08 PM

cr88192 wrote:
> 
> "Shakti" <shakti.pr.misra@[EMAIL PROTECTED]
> wrote in message 
>
news:ac7ff488-abe7-449a-9ae2-23e6af1ab109@[EMAIL PROTECTED]
>> Hi All,
>> This is a general thread I am starting to discuss the issue of
>> existing programming languages for games and also what more is needed
>> in a language. So suppose I ask like this "Given a choice for a Game
>> programming language, what all features would all like in that.". I
>> know it depends on the type of game that people are using. So lets
>> make it more specific, like Strategic games. This i need as a study
>> for the programming language features that still needs to be
>> enhanced.
>> What all special features that language should sup****t internally?
>> What all difficulties that people face while programming with other
>> languages?
>> etc
>> All these can be discussed here. Please use this as a thread to
>> discuss so that may be in future we can be able to carry out the task.
> 
> usually games are written with multiple languages, one language for the 
> engine itself (usually C or C++), and another language for the scripts.
> 
> 
> strategy games should not have any particularly "powerful" language 
> requirements, albeit for this probably what would be useful would be 
> lightweight objects and collection types.
> 
> so, here are a few options (script languages):
> Python: is popular;

http://www.pygame.org/news.html

Duncan
 




 2 Posts in Topic:
Re: Requirement for a Programming Language for Games (Strategic
"cr88192" <c  2008-02-29 07:06:33 
Re: Requirement for a Programming Language for Games (Strategic
duncan smith <buzzard@  2008-02-29 15:08:08 

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tan12V112 Fri Jul 25 23:40:37 CDT 2008.