cr88192 wrote:
>
> "Shakti" <shakti.pr.misra@[EMAIL PROTECTED]
> wrote in message
>
news:ac7ff488-abe7-449a-9ae2-23e6af1ab109@[EMAIL PROTECTED]
>> Hi All,
>> This is a general thread I am starting to discuss the issue of
>> existing programming languages for games and also what more is needed
>> in a language. So suppose I ask like this "Given a choice for a Game
>> programming language, what all features would all like in that.". I
>> know it depends on the type of game that people are using. So lets
>> make it more specific, like Strategic games. This i need as a study
>> for the programming language features that still needs to be
>> enhanced.
>> What all special features that language should sup****t internally?
>> What all difficulties that people face while programming with other
>> languages?
>> etc
>> All these can be discussed here. Please use this as a thread to
>> discuss so that may be in future we can be able to carry out the task.
>
> usually games are written with multiple languages, one language for the
> engine itself (usually C or C++), and another language for the scripts.
>
>
> strategy games should not have any particularly "powerful" language
> requirements, albeit for this probably what would be useful would be
> lightweight objects and collection types.
>
> so, here are a few options (script languages):
> Python: is popular;
http://www.pygame.org/news.html
Duncan


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