"Boudewijn Dijkstra" <usenet@[EMAIL PROTECTED]
> wrote in message
news:op.tpw3tuhu9s1m7x@[EMAIL PROTECTED]
> Op Mon, 19 Mar 2007 07:10:40 +0100 schreef Christian Stapfer
> <nil@[EMAIL PROTECTED]
>:
>> As to my application possibly not being able to keep
>> up with mouse movements: although my application has
>> hardly anything other to do than to process those mouse
>> movements (i.e. storing them but also drawing a small
>> line segment connecting the last point with the current
>> point of the stroke being drawn), this seems quite
>> possible to me.
>
> Nobody should paint in an event dispatch thread.
> Just store it and issue a repaint.
I can understand your position, kind of. However,
the line drawing has to follow the dragging of
the mouse *immediately*: because, for the user,
it represents the movement of the pen.
How, for example, would I handle rubberbanding,
if I were to follow your precept ("don't ever
draw anything in an event handler")? As compared
to rubberbanding of a large rectangle, I have
to draw a really only very tiny line segment when
incrementally drawing the pen-path from within
an event handler...
Regards,
Christian
P.S: No amount of clever coding seems to help
compensate for the fact that mouse-coordinates
are coarser than pen-coordinates on a Tablet PC
(because they are screen coordinates rather
than pen-digitizer coordinates) .


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