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Programming > Java 3D > Re: IndexedTria...
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Re: IndexedTriangleStripArray + NormalsGenerator (lighting problems)

by Miss Elaine Eos <Misc@[EMAIL PROTECTED] > Mar 23, 2007 at 06:35 AM

In article <Misc-2FC69A.21232922032007@[EMAIL PROTECTED]
>,
 Miss Elaine Eos <Misc@[EMAIL PROTECTED]
> wrote:

> Short vsn:
> 
> I can't get my lighting to "turn on" WRT to my IndexedTriangleStripArray

> (a "mesh" style terrain) and NormalsGenerator.
> 
> Code snippet:

Snip.  Nevermind, I think I got it.  For the 2nd time this week, the 
secret seems to be to flail for a while, then ask.  Less than an hour 
after hitting send, the answer appears!  :D

After I get my code cleaned up a bit, I'll post it as an example to 
other n00bs with similar problems.

It had to do with getting the material & textureMode right (MODULATE).

-- 
Please take off your pants or I won't read your e-mail.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 




 2 Posts in Topic:
IndexedTriangleStripArray + NormalsGenerator (lighting problems)
Miss Elaine Eos <Misc@  2007-03-23 04:22:23 
Re: IndexedTriangleStripArray + NormalsGenerator (lighting probl
Miss Elaine Eos <Misc@  2007-03-23 06:35:44 

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