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Programming > Java 3D > Re: Questions a...
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Re: Questions about using Java 3D

by Benoît-Nicole Morrissette <benoitmorrissetteNO@[EMAIL PROTECTED] > Jan 26, 2007 at 08:45 AM

On 25 Jan 2007 17:16:12 -0800, "den" <dchang.04@[EMAIL PROTECTED]
> wrote:
>
> snip...
>
>The installation of JDK 1.6 contains a demos.  If you look under
>applets you'll find a Molecule Viewer applet.  This applet is 3D yet
>the source doesn't include the Java3D API?
Take a look at the Wireframe demo too.  Many of these demos were include
in the JDK 1.1 around 1997. 
Looking at the source code of Java3D,
https://j3d-core.dev.java.net/,
i guess that they had so much fun
writing those demos that they decided to create Java3D out of them.

>So it seems I can see applets with 3d content. 
>So based on this applet
>... what is the point for the Java3D API?  Am I confusing something?
All 3D API's are based on 2D drawing no matter wich langage you use
( OpenGL, DirectX, C++, etc...).  By the way, Java3D is written in Java,
of course.  The point of any API is that you don't have to reinvent
the wheel every time you start a new project!
>
>Another thing is that the Java3D tutorial is terribly old.  So the
>reason I asked was whether learning it was worth it if it was going to
>be deprecated in the forseeable future, etc.
I do not think so!!!!
>
>Thanks again.
>Dennis.
Bye,
Benoît-Nicole...
 




 7 Posts in Topic:
Questions about using Java 3D
"den" <dchan  2007-01-24 07:54:03 
Re: Questions about using Java 3D
"sanbikinoraion"  2007-01-25 01:16:21 
Re: Questions about using Java 3D
Matthias <mylists@[EMA  2007-01-25 19:37:46 
Re: Questions about using Java 3D
"den" <dchan  2007-01-25 17:16:12 
Re: Questions about using Java 3D
Benoît-Nicole Morrissette  2007-01-26 08:45:49 
Re: Questions about using Java 3D
"sanbikinoraion"  2007-01-26 01:49:13 
Re: Questions about using Java 3D
"den" <dchan  2007-01-26 13:49:21 

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