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Programming > Java 3D > Re: Trouble Pic...
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Re: Trouble Picking with my own VirtualUniverse on Ortho Projection

by Thomas Partsch <thomas@[EMAIL PROTECTED] > Jan 7, 2007 at 06:50 PM

tiago.cardoso schrieb:
> Hey Thomas,
> 
> Thanks for the info. I'd already seen "SimpleUniverse vs
> VirtualUniverse" and the link you said but I was still a bit confused.
> So, does it mean that to have a Ortho Projection I'll have to be in
> Compatible Mode or is there any alternative to "setLeftProjection" ?

If you want to use Transform3D.ortho(...), you have to set it with
setLeftProjection. And this is only possible in compatibility mode.

> I'll like to do everything without the Compatible mode as this is the
> better way to keep thing working in most places, I suppose!

This would be indeed better, because you would not have to give up the
standard behaviors. Unfortunately I don't know a way to set ortho
projection differently. I would appreciate any answer to this problem;
it could also help my project. The time given for my project was too
short to find that out... (and now I want to have some freetime :) )

> If it isn't possible in my case, this means that I'll have to create my
> own pickshape, right ? Do you know any place where I can learn to do
> this in ortho, if needed ?

No, sorry. But keep me informed.

> Once again, thanks :D

No worries
 




 4 Posts in Topic:
Trouble Picking with my own VirtualUniverse on Ortho Projection
"tiago.cardoso"  2007-01-05 11:16:04 
Re: Trouble Picking with my own VirtualUniverse on Ortho Project
Thomas Partsch <thomas  2007-01-05 20:52:08 
Re: Trouble Picking with my own VirtualUniverse on Ortho Project
"tiago.cardoso"  2007-01-06 13:23:37 
Re: Trouble Picking with my own VirtualUniverse on Ortho Project
Thomas Partsch <thomas  2007-01-07 18:50:02 

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tan12V112 Sun Oct 12 13:25:43 CDT 2008.