On May 1, 5:38 am, "Kjetil S. Matheussen" <k.s.matheus...@[EMAIL PROTECTED]
>
wrote:
> (It's been suggested that I post this announcement on comp.lang.scheme
> and comp.lang.functional as well as computer music specific fora,
> so here it goes. Note that the garbage collector exploits the
> specific nature of audio block processing to perform snapshots, so the
> (very simple) technique its using does not work in general to guarantee
> hard realtime.)
>
> The Audio Rollendurchmesserzeitsammler V0.0.1.
>
> http://www.notam02.no/arkiv/src/rollendurchmesserzeitsammler-0.0.1.ta...
> [...]
Can you please explain in some more detail what makes it real-time ? I
scanned the README, but it says that it is a traditional mark & sweep,
without any barriers or tricks. Does it copy the entire heap and then
sweep it in parallel with the application thread ?
regards,
Tzvetan


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