Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Programming > Forth > Re: Asteroids p...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 3 of 6 Topic 3999 of 4160
Post > Topic >>

Re: Asteroids playing contest

by anton@[EMAIL PROTECTED] (Anton Ertl) Apr 17, 2008 at 02:53 PM

mhx@[EMAIL PROTECTED]
 (Marcel Hendrix) writes:
>Obviously, a perfect-playing program is possible in at least two ways.

Can you elaborate on that?

>Any volunteers to write the player algorithm? The vector drawing looks
>simple and anyway, it isn't really needed to play and win the game :-)

I guess that the MAME server presents the output graphically in
addition to sending it to the playing program.

- anton
-- 
M. Anton Ertl  http://www.complang.tuwien.ac.at/anton/home.html
comp.lang.forth FAQs: http://www.complang.tuwien.ac.at/forth/faq/toc.html
     New standard: http://www.forth200x.org/forth200x.html
   EuroForth 2008:
http://www.complang.tuwien.ac.at/anton/euroforth/ef08.html
 




 6 Posts in Topic:
Asteroids playing contest
anton@[EMAIL PROTECTED]   2008-04-16 10:47:38 
Re: Asteroids playing contest
mhx@[EMAIL PROTECTED] (M  2008-04-16 19:34:22 
Re: Asteroids playing contest
anton@[EMAIL PROTECTED]   2008-04-17 14:53:28 
Re: Asteroids playing contest
Albert van der Horst <  2008-04-17 17:51:11 
Re: Asteroids playing contest
Robert Spykerman <robe  2008-04-17 00:03:06 
Re: Asteroids playing contest
anton@[EMAIL PROTECTED]   2008-04-17 14:43:55 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri Jul 18 20:40:46 CDT 2008.