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Programming > Forth > Re: Asteroids p...
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Re: Asteroids playing contest

by mhx@[EMAIL PROTECTED] (Marcel Hendrix) Apr 16, 2008 at 07:34 PM

anton@[EMAIL PROTECTED]
 (Anton Ertl) wrote Re: Asteroids playing
contest

> On pages 176-179 of c't 9/2008 there is a description of how the
> Asteroids Arcade game (from 1979) works, and a contest for writing a
> program to play the game.  For this they have adapted MAME to take its
> input and produce its output on UDP ****ts.  The output is in the form
> of data for the vector graphics hardware (at most 1KB per frame).

> This might be an interesting task for competetition-loving Forth
> programmers.  The contest runs until June 30.  The winner of the
> competition wins some hardware or (his choice) EUR 3000, and there are
> prizes for the top 25 entries.

Obviously, a perfect-playing program is possible in at least two ways.

Any volunteers to write the player algorithm? The vector drawing looks
simple and anyway, it isn't really needed to play and win the game :-)

-marcel
 




 6 Posts in Topic:
Asteroids playing contest
anton@[EMAIL PROTECTED]   2008-04-16 10:47:38 
Re: Asteroids playing contest
mhx@[EMAIL PROTECTED] (M  2008-04-16 19:34:22 
Re: Asteroids playing contest
anton@[EMAIL PROTECTED]   2008-04-17 14:53:28 
Re: Asteroids playing contest
Albert van der Horst <  2008-04-17 17:51:11 
Re: Asteroids playing contest
Robert Spykerman <robe  2008-04-17 00:03:06 
Re: Asteroids playing contest
anton@[EMAIL PROTECTED]   2008-04-17 14:43:55 

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tan12V112 Fri Jul 18 20:32:46 CDT 2008.