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Programming > Forth > Re: A Brief Loo...
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Re: A Brief Look at History

by Bruce McFarling <agila61@[EMAIL PROTECTED] > Mar 21, 2008 at 07:20 AM

On Mar 21, 2:06 am, Duke Normandin <dukeofp...@[EMAIL PROTECTED]
> wrote:
> > : BOX3 ( x1 y1 x2 y2 -- )
> >     dup-points topline LINE
> >     dup-points rightline LINE
> >     dup-points bottomline LINE
> >     leftline LINE ;

> So if I wanted to play with all of this as a learning exercise, how
would
> I define LINE?

It depends on your graphics hardware and operating system, now doesn't
it?
 It could be:
* available as a primitive in your implementation
* available as an external function call in your implementation
* a "roll your own" process.

IOW, its exactly the same as if there was a tutorial for C or any
other
general purpose language without a set of graphics primitives at the
level of the language definition ... you get to some functions that
you
are simply going to treat as available and the sup****t files for the
tutorial makes sure that the assumption is valid for the compiler and
operating system combinations that the tutorial explicitly sup****ts.
 




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Re: A Brief Look at History
Bruce McFarling <agila  2008-03-21 07:20:48 

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tan12V112 Wed Jul 9 5:48:39 CDT 2008.