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Programming > Basic Realbasic > Re: HOW TO: Inc...
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Re: HOW TO: Incor****ating existing C/C++ libraries into an RB Project. . .?

by gberz3 <gberz3@[EMAIL PROTECTED] > Sep 5, 2007 at 12:34 PM

bumpus domesticus. . .

On Jul 26, 1:41 pm, gberz3 <gbe...@[EMAIL PROTECTED]
> wrote:
> Hi All,
>
> I'm currently developing a program that requires the use of a few odd
> formats (e.g. FITS, etc.). Obviously RB doesn't sup****t opening or
> manipulating this file format (does it?). Therefore I need to
> incor****ate the functionality of an existing C/C++ library (as a
> plugin or otherwise) into my RB project.
>
> I need this to be cross-platform. Will I need to create separate
> plugins for each? I'd prefer the MBS approach in having only one
> plugin that is cross-platform. How, exactly, is this achieved? Will I
> need to map each and every function manually or is the plugin system
> intuitive enough to expose functionality?
>
> I've been looking through the SDK do***entation but it doesn't seem
> very well organized or up to date.
>
> If possible, I'd appreciate a tutorial or some information that
> provides direction from beginning to end in a *clear*, *concise*
> manner on how to include an entire existing C/C++ library into an RB
> project.
>
> Regards!
 




 2 Posts in Topic:
HOW TO: Incorporating existing C/C++ libraries into an RB Proje
gberz3 <gberz3@[EMAIL   2007-07-26 10:41:42 
Re: HOW TO: Incorporating existing C/C++ libraries into an RB Pr
gberz3 <gberz3@[EMAIL   2007-09-05 12:34:37 

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