<adaworks@[EMAIL PROTECTED]
> writes:
> I am looking for some short, practical examples of the Epsilon
> attribute. If you do have some source code examples to post,
> please also send them to my academic email: rdriehle@[EMAIL PROTECTED]
-- These values guarantee Integer_16 (value) or Unsigned_16
-- (value) won't raise Constraint_Error, and allow for maximum
-- round-off error. Useful with Clip_Scale_Limit when result will
-- be converted to Integer_16 or Unsigned_16.
Integer_16_First_Real : constant Real_Type := Real_Type
(Interfaces.Integer_16'First) - 0.5 +
(Real_Type'Epsilon * Real_Type (Interfaces.Integer_16'Last));
Integer_16_Last_Real : constant Real_Type := Real_Type
(Interfaces.Integer_16'Last) + 0.5 -
(Real_Type'Epsilon * Real_Type (Interfaces.Integer_16'Last));
Unsigned_16_First_Real : constant Real_Type := -0.5 +
Real_Type'Epsilon;
Unsigned_16_Last_Real : constant Real_Type := Real_Type
(Interfaces.Unsigned_16'Last) + 0.5 -
(Real_Type'Epsilon * Real_Type (Interfaces.Unsigned_16'Last));
function First_Order_Trig return Real_Type
is begin
return Elementary.Sqrt (Real_Type'Model_Epsilon);
end First_Order_Trig;
function Half_Trig (Trig : in Trig_Pair_Type) return Trig_Pair_Type
is
-- The result Trig.Cos is >= 0.0.
--
-- A linear approximation is used when Trig.Sin <
-- First_Order_Trig. this is exact since cos x = 1 - x**2 for
-- this range of x.
begin
if abs Trig.Sin < First_Order_Trig then
-- angle near 0 or Pi.
if Trig.Cos > 0.0 then
-- angle near 0
return (Trig.Sin / 2.0, 1.0);
else -- angle near Pi
if Trig.Sin >= 0.0 then
return (1.0 - Trig.Sin / 2.0, 0.0);
else
return (-1.0 + Trig.Sin / 2.0, 0.0);
end if;
end if;
else -- angle not near 0 or Pi
if Trig.Sin >= 0.0 then
return (Elementary.Sqrt ((1.0 - Trig.Cos) / 2.0),
Elementary.Sqrt ((1.0 + Trig.Cos) / 2.0));
else
return (-Elementary.Sqrt ((1.0 - Trig.Cos) / 2.0),
Elementary.Sqrt ((1.0 + Trig.Cos) / 2.0));
end if;
end if;
end Half_Trig;
--
-- Stephe


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