by torbenm@[EMAIL PROTECTED]
(Torben =?iso-8859-1?Q?=C6gidius?= Mogense
Apr 30, 2008 at 09:34 AM
shrey <shreyas76@[EMAIL PROTECTED]
> writes:
> Can any one give me some broad hints on what sort of compiler
> optimizations are im****tant for GPU's especially those on mobile
> platforms? Do traditional heavy weight optimizations/analysis like
> IPA, PRE, loop transformations hold any usefulness ?
Vectorisation must be the most useful optimisation for GPUs. This
includes blocking of loops over arrays that are too large to fit a
vector.
Torben