ksoft (www.ksoft.net) is pleased to announce the release of CPLAT II 2.0
which is an
update to the CPLAT cross-platform framework.
This update includes support for building Universal Binaries and XCode
2.1 for building OSX PPC and Intel apps. Many performance
improvements and recplacing depreciated OS functions with more modern OS
APIs. Also included
is a new PPobToXML conversion tool for converting PowerPlant PPobs to
CPLAT XML for use
in creating a UI.
CPLAT II is a modern C++ framework using policies and STL for
development of
C++ application that will run under MacOS and / or Windows.
Linux support is partial at this time.
CPLAT II does not emulate a platforms controls, but instead uses the
native OS controls on the underlying platform. This means that the
following platform features are incorporated in CPLAT II.
MacOS
- HIViews
- Quartz
- Carbon Events
- Sheets
- Composited Windows
- Metal Windows
- Drawers
- Navigation Services
- Nibs
- Bundles
- QuickTime
- OpenGL
- Mach or CFM
- Create UI from Interface Builder files
Windows
- Native controls
- GDI+
- QuickTime with QuickTime installed
- OpenGL
CPLAT can be built using the following supported compilers / build
systems.
MacOS
- Codewarrior Pro 8.x
- Codewarrior Pro 9.x
- Apples XCode 1.5, 2.0, 2.x (Universal Binaries)
Windows
- Codewarrior Pro 8.x
- Codewarrior Pro 9.x
- VisualNet 2003
- VisualNet 2002
CPLAT II is available for $50 and includes complete source code, projects
and documentation for all demos, tools and framework. Updates are posted
several times a year. CPLAT II can be used in commercial, shareware or
freeware applications without any further licensing costs.
Full details and trial projects can be found at:
http://www.ksoft.net
Thank you,
Ken
ken@[EMAIL PROTECTED]