Hi,
In my current Windows app I have some resources which are bitmaps. I can
load them at runtime no problem and get them displayed.
My goal eventually is to be able port the app to the Mac and in the Mac
style, I'd like to be able to have some png and tiff resources, perhaps
replacing the bitmaps.
As I understand it, the Windows resource compiler only knows about bitmaps
and then just arbitrary binary data.
A bitmap resource specifies a file; how do I go about putting any file
into
a RCDATA resource, since RCDATA cannot take a filename?
Thanks for any help.
--
Steve.