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Programming > Codewarrior Windows > Re: opengl sup*...
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Re: opengl sup****t

by "Mark A. Gibbs" <x_gibbsmark@[EMAIL PROTECTED] > Feb 9, 2005 at 12:06 AM

MW Ron wrote:

>>Does CW have the headers and libraries for opengl version 1.2 or later?
> 
> 
> I believe OpenGL is part of the Windows API.   I know I've played with 
> it a couple times and don't recall downloading it

OpenGL is part of the Windows API, but it has evolved since and Windows 
hasn't kept up. Windows doesn't sup****t anything above v1.1. I have 
CodeWarrior 8 and I just looked in to Metrowerks\CodeWarrior\Win32-x86 
Sup****t\Headers\Win32 SDK\gl\gl.h - it's v1.1 (search for "GL_VERSION_").

The more advanced features that come with v1.2 and above are available 
(assuming your card sup****ts them), but you can only access them through 
the OpenGL extension mechanism, not by using the v1.2+ APIs directly.

For more info: 
http://www.gamedev.net/reference/programming/features/oglext/default.asp

For info on how to access the 1.2+ features as extensions, check out 
opengl.org

Indi

-- 
Mark A. Gibbs (aka. Indi)
Administrator
#c++ on irc.Rizon.net

http://ca.geocities.com/indij@[EMAIL
PROTECTED]
(tem****ary website)
 




 3 Posts in Topic:
opengl support
"ed woods" <  2005-01-22 22:02:26 
Re: opengl support
MW Ron <mwron@[EMAIL P  2005-02-02 14:14:12 
Re: opengl support
"Mark A. Gibbs"  2005-02-09 00:06:23 

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