This might be a stupid question, but I've come across several instances
in which I'm running in hi-res modee (320x320), and I would really like
to draw a bitmap to a pixel location that happens to be odd. But you
can't seem to do it, because everything is multiplied by 2 as it is
assuming the 160x160 resolution.
Is there any way for example to draw a bitmap to location 1,1 for
example? If I do so, it draws it at 2,2.
It gets a little difficult to line up graphic elements, when you always
have to design everything to run on even boundaries.
Any ideas here, or is this just the fallout from this ridiculous
design. (don't get me wrong, I understand the intent of making it easy
to migrate from low-res to hi-res)...


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