I know they are two different beasts, with the simulator running os 5
and up, and the emulator 4 and below.
I'm working on two programs right now. One can be run in either
simulator or emulator. Although I have to run the low-resolution
version on the emulator.
I had a really strange cra****ng issue on my actual device (a treo 650
in this case.) So I then went to the simulator to debug. It would
just crash the simulator itself, sometimes nothing at all.
Then, I ran it on the emulator in debug mode, and I found out I was
screwing with the stack...going out of bounds on an array.
Why didn't the simulator pick this up?
I ask this because in this case, this program, it's ok as I can use the
emulator. But the other application requires Palm oS 5.0 and above,
and must use the simulator. It is also exhbiting strange cra****ng
behavior, and it's a bear trying to figure out where my problem is, but
I imagine if I could run it on the emulator all would be found.
Any ideas here? Do I need some different setting on the simulator, or
does it just not catch as many bugs as the emulator can.
Thanks everyone.


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